Parkour game tutorial unity

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The behavior of GameObjects is defined by blocks of functionality called components. Scenes in Unity are always 3D when you make a 2D game in Unity, you typically choose to ignore the third dimension (the z-axis) but you can also use it in special cases, for example when making 2.5D games. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. GameObjects represent the items in your game the space in which you place them to build your level is called a scene A Scene contains the environments and menus of your game. Every object in your game is a GameObject. More info See in Glossary are fundamental objects in Unity that represent characters, props, scenery, and more. A GameObject’s functionality is defined by the Components attached to it.

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GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more.

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If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. To create a 2D game, set up your Unity project and then familiarize yourself with the relevant concepts in the following order:

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Before you create a 2D game, you need to decide on a game perspective and an art style.

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